DIAMOND BLUFF: A Town Ball Game is a 1–4 player town-ball card, dice, & equipment game featuring gritty factory teams, under-the -table bets, oddball workers, rogue pigeons, and ballpark disasters — one chaotic inning at a time.
Three Steps to Town Ball Chaos: Take a bet, work the lineup, & Earn that Shiny Object!
Choose your factory or town team. Manage a roster full of strengths, flaws, and questionable decision-making.
Each inning risks a quirky situation: bad weather, owner pressure, workplace mishaps, rogue birds, or even the milkman on second base.
Batting rolls, gear checks, and player abilities decide whether your squad wins the exhibition or limps back to the shop.
30 numbered copies in the Founder's Run.
One small-batch run. Built for solo seasons and head-to-head chaos for up to 4 players.
One inning might bring howling winds. The next might bring free hot dogs, bad gloves, or a pigeon protest in center field.
// This is not a full baseball simulation. It is a baseball-flavored factory-town disaster machine..with betting. Did we mention betting?!. //
Oddball workers with useful skills and terrible habits.
Built around quick setup, big moments, and bad choices.
TOWNSFOLK player cards turn every inning into a mess worth remembering.
Every worker is a liability in disguise.
What's in the Founder Run Box?
Each First Shift Founder Run copy includes everything you need to play — plus 3 exclusive townfolk player cards you won't find anywhere else.
We are planning for only 30 Founder Run copies to be made. Once they're gone, this version is gone. Your game will include:
3 starter factory squads
Free agents
Townsfolk player cards
"Bookie Bets" Cards
Game Board
Custom Dice components
?! Chaos card deck
Bet Markers
Rules sheet
Solo Mode Instructions
Multi-player Mode Instructions
✦ 3 exclusive Founder Run Townsfolk player cards
Built for two - four rivals settling it across the table, or one manager chasing the shiny objects alone.
Up to 4 managers, rival squads, one tense inning at a time. Use abilities, fielding, and disasters to swing the standings before the other guy does.
Run one squad through a series of chaotic innings and chase the best possible result. Your decisions. Your disasters. Your record.
FAQ: The Usual Questions
How many players?
Factory Squad: A Town Ball Game is built for 2-4 players or Solo Mode.
How long does it take?
A single exhibition plays fairly quickly. Typical play-time is around 30-45 minutes.
Is this a baseball simulation?
No. It is a fast-playing card and dice game inspired by town ball, factory leagues, old baseball cards, and tabletop chaos.
Is this a limited edition?
Yes. The First Shift Founder Run is limited to 30 numbered copies - and there may not be more printed, ever...like never again...most likely.
Can I pick it up locally?
Yes, local pickup will be available around Minneapolis, MN. Shipping can also be arranged.
When will it be ready?
Founder Run copies will be produced after the first 30 copies are claimed. Buyers will receive production updates by email. We anticipate copies being finalized near the middle of January, 2027.
Can I purchase the complete set of 65+ players?
Yes!!! Soon-ish. These cards will also be available in packs - More info to come!
How much does it cost?
$45 per game, plus applicable sales tax and shipping. Local pickup in Roseville, Minnesota is also available.
When do I pay?
Nothing is due when you reserve. We’ll email payment links on January 1, 2027.
When will my game arrive?
Shipping and Roseville pickup are estimated to begin April 1, 2027.
How do I get a Founder’s Edition?
The first 30 games reserved qualify, based on reservation order—not payment order. Each is numbered and signed and includes three exclusive Townsfolk player cards plus a free wax pack of additional players.
How many copies are being made?
We’re planning a 100-copy print run, including the 30 Founder’s Editions.